Take-Two Interactive

NASDAQ: TTWO

Stock price

232.93 USD

(+0%) TODAY

Financial Performance

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5Y price score: 63

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The price score is a basic measure of the stock's performance against the S&P 500 Index over a five-year period.

A score of 100 indicates that the stock did as well as the S&P 500 Index.

A score below 100 means the stock underperformed the index, while a score above 100 means it outperformed the S&P 500.

10Y return: 450.5%

DATE RANGE:

US$ Per
Share

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187.6

52-week range

265.9

232.93

Your model inputs

Required return / cost of capital
%
FCFF terminal growth rate
%

Your fair value & Margin of safety

To calculate fair value based on cost of capital and terminal growth assumptions above, please select free cash flow forecast.

Forecast:

Valuation

Free Cash Flow Yield

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FCF Yield TTM = Trailing Twelve Months free cash flow per share / current market price per shareLearn more

0.8 %

Dividend Yield TTM

-

Market cap $

$ 43,553

Price / Earnings TTM

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P/E TTM = current market price per share / Trailing Twelve Months diluted earnings per shareLearn more

(134.6)

Price / Book TTM

12

PEG TTM

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Price/Earnings-to-Growth ratio = P/E TTM divided by most recent annual diluted earnings per share growth rateLearn more

0.8

Earnings growth and return

LTM

5YR

10YR

Total return (price & dividends)

0.5 %

45 %

450.5 %

Free cash flow per share growth

(169.6) %

(65.8) %

(7.3) %

Earnings per share growth

(173.6) %

(131.8) %

(1,528.1) %

Founded: 1,993

Employees: 12,371

Business Summary:Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.

Fair Value Reference Estimate

Latest Earnings Call Takeaways

2027 Q1 (Aug 7, 2026)

1) Strategy & Leadership - Take-Two Interactive is off to a strong start in fiscal 2027, driven by a diverse portfolio and effective execution of its strategy. - The company is reiterating its fiscal 2027 net bookings outlook of $8 billion to $8.2 billion, buoyed by the anticipated release of Grand Theft Auto VI on November 19. - The management emphasizes a commitment to delivering high-quality entertainment experiences and enhancing shareholder value.

2) Financial & Segment Results - First quarter net bookings reached approximately $1.39 billion, exceeding guidance of $1.32 billion to $1.37 billion. - GAAP net revenue increased 2% to $1.5 billion; recurrent consumer spending accounted for 84% of net bookings, with a slight decline of 1% year-over-year. - Key contributors to net bookings include NBA 2K, Grand Theft Auto series, and mobile titles like Toon Blast and Words With Friends.

3) Operational Highlights - NBA 2K26 sold over 12 million units, reflecting a 9% growth compared to NBA 2K25, with significant increases in user engagement. - The Grand Theft Auto series continues to perform well, with GTA V selling over 230 million units and recurrent spending up 3%. - Zynga's mobile titles are also showing growth, with Toon Blast and Words With Friends both achieving 8% growth year-over-year.

4) Guidance & Outlook - The company expects recurrent consumer spending to remain stable, with NBA 2K projected to grow in the high single digits and mobile expected to decline. - For the second quarter, net bookings are projected to range from $1.62 billion to $1.67 billion, with GAAP net revenue expected between $1.42 billion and $1.47 billion. - Take-Two is focused on international expansion and evaluating potential M&A opportunities to enhance growth.

5) Problems / Headwinds - The mobile segment has faced challenges, particularly with Color Block Jam's performance compared to last year, impacting overall mobile results. - User acquisition costs are rising, influenced by competitive pressures in the market, which could affect profitability.

Bottom line: Take-Two is positioned for a transformative fiscal 2027, driven by strong franchise performances and the highly anticipated launch of Grand Theft Auto VI. The company remains optimistic about sustaining growth and enhancing shareholder value through strategic initiatives and a robust pipeline of releases.

Annual Reports, Presentations And IR Contacts

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Take-Two Interactive — Financial Overview, Stock Price, Market Cap

Take-Two Interactive is a company. Founded in 1993. As of August 26, 2026, the company's market capitalization is $43553251400 with a current stock price of $232.93.